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Mei

University Video Game Digital Art project.

Character sculpted in ZBrush, retopologised in Maya and clothed with Marvelous Designer.
For the hair I wanted to try something stylised, so opted to try out using paths with a bevel shape to give me fine tuned detail over the hair shape. I then put together a hair shader to alter the bumpmap and give realistic colour mapping along the paths.
Renders, rigging, and compositing done in Blender.

This was an incredibly fun module!